The Key Point Blog


Colin McMahon

Examining VR’s Place in the Workflow of the 21st Century

Every day brings more troubling news of the coronavirus. What at first seemed like a distant problem has quickly turned into a global event affecting nearly every aspect of business and personal life.



Colin McMahon

Gamification Takes Center Stage at (Relatively) Quiet PAX East 2020

Despite fears of the coronavirus, tens of thousands of attendees flocked to PAX East at the Boston Convention Center from February 27th to March 1st. The event, which managed to be held before numerous tradeshows and industry events were either postponed or cancelled, marked the continued celebration of video game technologies and the gaming culture. Compared to years past, however, this PAX felt quieter than usual.



Randy Dazo

Be Sure to Sign up for Our Coronavirus Content Feed

With all the uncertainty, including how long it will last and what the future will look like, one thing is certain: We will all be affected, business will change, and the world will shift, good or bad, based on this global situation.



German Sacristan

Huge Show on 2020 Calendar Falls Victim to Pandemic

According to the drupa website, half of the event’s visitors come to the show with specific investment plans. Of course, these plans are likely to change, as along with delaying drupa, the virus will have an impact on the market as a whole.



Anne Valaitis

The Impact of COVID-19 on the Way We Work

If businesses are shut down, for indefinite periods of time, how will employees continue to get work done? If workers do work from home, will they have everything they need to continue operating as if they were in the office?