The Key Point Blog

04/20/2020

Colin McMahon

Is Coronavirus Triggering Industry 5.0?

The pandemic’s dramatic appearance has accelerated numerous trends while slowing others. So, with all this disruption, could it be possible that the coronavirus has caused a premature change in industry operation?

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04/08/2020

Colin McMahon

One VR Collaboration Framework Helping to Improve Work during the Pandemic

A short time ago, Keypoint Intelligence did a brief examination of how virtual reality could be used for remote collaboration. Since then, the COVID-19 pandemic has only continued, with many organizations now painfully aware that months of remote work will be needed to survive the crisis.

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03/25/2020

Colin McMahon

Konica Minolta’s GenARate Attracts New Audience in Marketing/Advertising

Konica Minolta’s flagship augmented reality (AR) software platform, genARate, launched back in November 2018, but the company has been supporting, developing, and expanding its usage ever since. For those who may not be familiar, genARate is best described as a content creation tool for the AR space. Like many solutions, it has a mobile component – which currently includes an app that users can download (as well as a web solution…more on that later), and it also has a backend content creation studio that helps clients create intriguing and engaging AR experiences.

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03/18/2020

Colin McMahon

Examining VR’s Place in the Workflow of the 21st Century

Every day brings more troubling news of the coronavirus. What at first seemed like a distant problem has quickly turned into a global event affecting nearly every aspect of business and personal life.

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03/17/2020

Colin McMahon

Gamification Takes Center Stage at (Relatively) Quiet PAX East 2020

Despite fears of the coronavirus, tens of thousands of attendees flocked to PAX East at the Boston Convention Center from February 27th to March 1st. The event, which managed to be held before numerous tradeshows and industry events were either postponed or cancelled, marked the continued celebration of video game technologies and the gaming culture. Compared to years past, however, this PAX felt quieter than usual.

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03/12/2020

Anne Valaitis

The Impact of COVID-19 on the Way We Work

If businesses are shut down, for indefinite periods of time, how will employees continue to get work done? If workers do work from home, will they have everything they need to continue operating as if they were in the office?

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02/18/2020

Carl Schell

How to Implement a Successful Remote Workforce Strategy

For traditional office equipment dealers, rightsizing a document imaging device fleet is essential to the MPS they deliver to customers, chiefly to lower print costs. For dealers that also offer managed IT services, rightsizing a client’s office can lead to even bigger opportunities.

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02/05/2020

Deborah Hawkins

Who is Investing in Smart Workplace?

“Smartness” is all the rage, but how far are Smart devices and solutions making it into the workplace? Keypoint Intelligence asked 260 IT decision-makers across the UK & Germany and discovered some interesting things including who is likely to invest and in what.

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10/15/2019

Colin McMahon

Finland-based head-mounted display (HMD) developer Varjo today announced its new virtual reality (VR) headsets, the VR-2 and VR-2 Pro. For those unfamiliar with the company, Varjo operates primarily in the enterprise-level VR hardware market, providing solutions for many companies in the automotive and aviation industries. Prior to this announcement, its primary piece of hardware was the VR-1, a VR headset released last April.

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10/09/2019

Keypoint Intelligence

The beginning of Fall saw new flagship phones from Apple & Huawaei, but what many might not have noticed is that Microsoft announced its own plans to get back into the phone game.

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